﻿namespace UnityEngine
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    public struct ContactPoint
    {
        private Vector3 m_Point;
        private Vector3 m_Normal;
        private Collider m_ThisCollider;
        private Collider m_OtherCollider;
        public Vector3 point
        {
            get
            {
                return this.m_Point;
            }
        }
        public Vector3 normal
        {
            get
            {
                return this.m_Normal;
            }
        }
        public Collider thisCollider
        {
            get
            {
                return this.m_ThisCollider;
            }
        }
        public Collider otherCollider
        {
            get
            {
                return this.m_OtherCollider;
            }
        }
    }
}

